Day Thirteen – Unlucky for some?

Apologies - there’s been a bit of a delay in updates to this, due to distraction with Tales of Monkey Island, The Secret of Monkey Island, Aion Beta, and immersion in the Dualla Tempered sims game that I’ve been playing – I wanted to see what it would be like with a whole load of nasty traits – she did quite well in the end, Empress of Evil before she retired! (Dualla has passed on now, and her son Noto, and daughters Morag and Ariama are carrying on with the household).

Anyway, back to the Tempered House.

Scores at the beginning of this day:

Devyna 15016
Pfant 13490
Pippy 12515
Eeni 12476
Shirine 11875
Viridian 11226
Vigilant 10870
Gorfast 10050

 

Meaning that Icecrown has overtaken again:

Icecrown 49426
Stormpeaks 48092

 

What happened on the ominous day thirteen?

Well, it was decided that our sims spend too much time apart, due to these inconvenient things called jobs, so every sim called work this morning and quit. Then they all went on a trip to the local pool. Here’s the taxi with all eight of them inside. (No idea how they fit – perhaps several of them are sitting on each other’s knees?)

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Arrival outside the pool building.

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Some odd sound effect draws our attention back to the Tempered House – what’s this guy doing sneaking up on the house?

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Ohhh, he’s a burglar, come to steal some of our lovely goodies. Thank goodness for burglar alarms that call out the police automatically!

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The next few images speak for themselves. Screenshot-06-p

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Oh no! Our burglar has gotten away. In the end, this is actually ok, since he didn’t actually steal anything anyway. Yay for Mr. Policeman (although his actual apprehending skills could do with a little work).

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Our sims splash around in the pool. Apart from Eeni, who sunbathes in his suit (inside the building). Maybe blue skin is like really pale white skin, and is sun sensitive.

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After a bit of a swim, and a chat, they head to the local diner for some breakfast.

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Eeni is the first to venture indoors.

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What a nice, orderly, queue.

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After some grub, the housemates decide to hang out just outside the diner.

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Viridian is the first one to head home.

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Is this lady asking Gorfast what I think she’s asking?

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Nice, quiet book for Viridian, alone in the house.

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Vigilant seems to have met a nice young man.

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Most of the housemates have ventured home, some went back into the diner for drinks. These are the stragglers, chatting to each other and random townies.

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Meanwhile, back on the ranch home, Viridian has decided to slap Vigilant. Naughty boy!

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Well, we could see THAT one coming. Viridian will be happy now that he has declared Vigilant to be his nemesis…

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…and Vigilant runs away like a girl!

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Let’s get a closer look at that awesome expression.Screenshot-28-p

Meanwhile, Pippy is upstairs getting some exercise in.

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Viridian sits and watches TV next to Shirine, who reads a book quietly, perhaps hoping he won’t pick on her next.

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Vigilant makes herself feel better by sneaking up on Pippy.

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…but instead of scaring him, she watches him running. That seems to make her very happy. Hmm.

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Gorfast has collapsed into bed, exhausted.

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Eeni and Pfant are STILL outside the diner, and it’s starting to get dark. Bear in mind they got to the diner at breakfast time this morning.

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Vigilant feels a need to tell Viridian how humiliated she is, in an attempt to repair what relationship they have left. All Viridian seems to be able to think about is a sandwich.

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Gorfast has arisen, and he and Shirine have a chat in the living room. He finally decides to take that meteorite out of his pocket. However did THAT fit in there?

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See? Warriors CAN read!

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Shirine has some leftover waffles from the fridge.

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And then is the last sim to head to bed. (Not counting Gorfast who’s already been there).

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So, day thirteen was filled with slightly more interaction between our housemates. Our sims are getting dangerously close to becoming Elders, without having achieved their lifetime wishes. In fact, as far as achievement points go, they’re pretty darned low. To be fair, they did start as adults, rather than young adults, and have been left to their own devices most of the time.

It appears to be time to start some sort of elimination process. Starting with the next day in the house, the person from each team who has increased the least in points that day will be “aged up” to elder and moved out of the house (to a retirement home). If any sim “ages up” naturally to elder, they will remain in the house until eliminated, at which point they’ll be moved out. When we’re left with one sim from each team in the house, the winner will be decided – perhaps on overall points, perhaps some other way.


Posted Fri, Jul 31 2009 12:34 by Eneria

Comments

Viridian wrote re: Day Thirteen – Unlucky for some?
on Fri, Jul 31 2009 15:58

First screenie ... "Shotgun!"

Lucky escape if there's seven of them in the back. I don't even want to think about how that works.

eni wrote re: Day Thirteen – Unlucky for some?
on Thu, Aug 13 2009 13:33

Not swimming and first inside the restaurant, this game knows me well!